# Crit Damage!!!!!

## Crit Damage!!!!!

Ok so heres the gist about crit damage:

Damage= patk/magatk - enemy's pdef/magdef (8pdef reduces 1hp damage and 10-12magdef reduces 1hp)

example: 2k patk - 800 pdef (800pdef reduces 100 hp damage)= 1900 hp damage on average

Factors to consider with how damage is calculated:

Pdef/magdef piericing, damage to other nations, damage reduction from other nation, % damage to certain types, etc all have factors into dealing more damage or less damage

Crits:

Crits are on average 1.5x the damage.

example: 2k normal damage x 1.5 is a critical attk of 3k damage. Simple enough right

Now on to crit damage. Crit damage can be added from Str (.2 per str point or 5 str=1%), weapon, pran enchants.buffs.

For this to work, please use your crit damage percent in decimal form like 100% crit is 1.00 and 50% crit damage is .50

So lets use my war for example: normal damage averages 2200, 307 Str (307/5=61.4%), 36% crit damage from Master of Blades buff, 3% from pran enchant.

So a total of 100.4 percent so lets divide that by 100 getting Crit damage % of 1.004 <-----This is important value

K lets do the math

2200 damage x 1.5 (critical) = 3300 damage + (3300 x 1.004=3313) <-----additional critical damage = total of

Big difference, instead of hitting normal crits at 3.3k, my crit damage increases the damage by 2x making it 6.6k

Ok now for regular pcrit: Pcrit= damage x 2 Ex: 2200 damage x 2 = 4400

You can do a Pcrit crit with regular attks that give massive damage

Just like above, lets calculate this pcrit crit regular attk

2200 damage x 2 (for pcrit) = 4400 damage x 1.5 (crit) = 6600 + (6600 x 1.004 for crit damage=6626)= total of

So with 2.2-2.3k patk, i can easily hit 13k damage.

Damage= patk/magatk - enemy's pdef/magdef (8pdef reduces 1hp damage and 10-12magdef reduces 1hp)

example: 2k patk - 800 pdef (800pdef reduces 100 hp damage)= 1900 hp damage on average

Factors to consider with how damage is calculated:

Pdef/magdef piericing, damage to other nations, damage reduction from other nation, % damage to certain types, etc all have factors into dealing more damage or less damage

Crits:

Crits are on average 1.5x the damage.

example: 2k normal damage x 1.5 is a critical attk of 3k damage. Simple enough right

Now on to crit damage. Crit damage can be added from Str (.2 per str point or 5 str=1%), weapon, pran enchants.buffs.

For this to work, please use your crit damage percent in decimal form like 100% crit is 1.00 and 50% crit damage is .50

So lets use my war for example: normal damage averages 2200, 307 Str (307/5=61.4%), 36% crit damage from Master of Blades buff, 3% from pran enchant.

So a total of 100.4 percent so lets divide that by 100 getting Crit damage % of 1.004 <-----This is important value

K lets do the math

2200 damage x 1.5 (critical) = 3300 damage + (3300 x 1.004=3313) <-----additional critical damage = total of

**6613**damageBig difference, instead of hitting normal crits at 3.3k, my crit damage increases the damage by 2x making it 6.6k

Ok now for regular pcrit: Pcrit= damage x 2 Ex: 2200 damage x 2 = 4400

You can do a Pcrit crit with regular attks that give massive damage

Just like above, lets calculate this pcrit crit regular attk

2200 damage x 2 (for pcrit) = 4400 damage x 1.5 (crit) = 6600 + (6600 x 1.004 for crit damage=6626)= total of

**13226**damageSo with 2.2-2.3k patk, i can easily hit 13k damage.

**Racing**- Posts : 104

Join date : 2011-06-02

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